M:tG card similarity search
2UB · Creature — Mutant Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Jungle Lion | G | Creature — Cat | Jungle Lion can't block. 2/1 |
Hulking Cyclops | 3RR | Creature — Cyclops | Hulking Cyclops can't block. 5/5 |
Scavenging Scarab | 3B | Creature — Insect | Scavenging Scarab can't block. 3/3 |
Revenant Patriarch | 4B | Creature — Spirit | When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block. 4/3 |
Touch of Invisibility | 3U | Sorcery | Target creature can't be blocked this turn. Draw a card. |
Carnage Tyrant | 4GG | Creature — Dinosaur | This spell can't be countered. Trample, hexproof 7/6 |
Keymaster Rogue | 3U | Creature — Human Rogue | Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2 |
Slip Through Space | U | Sorcery | Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
Subterranean Scout | 1R | Creature — Goblin Scout | When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1 |
Myojin of Cleansing Fire | 5WWW | Legendary Creature — Spirit | Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. 4/6 |