Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightkin Ambusher

2UB · Creature — Mutant Warrior

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4

Similar cards

Color identity:
NameManaTypeText
Delighted Halfling GCreature — Halfling Citizen {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. 1/2
Staff of the Storyteller 1WArtifact When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. {W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card.
Skullscorch RRSorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Backup Agent 1WCreature — Human Citizen When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1
Joyride Rigger 3GCreature — Goblin Rigger When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 3/3
Wrench-Rigger RCreature — Goblin Rigger When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/1
Heroes of the Revel 4RCreature — Satyr Soldier When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. 4/4
Dirtcowl Wurm 4GCreature — Wurm Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4
Helm of the Ghastlord 3U/BEnchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Foul Familiar 2BCreature — Spirit Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. 3/1
Page 258