Card Codex

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17 May 2024: Card library updated.

Nightkin Ambusher

2UB · Creature — Mutant Warrior

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4

Similar cards

Color identity:
NameManaTypeText
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Jackal Familiar RCreature — Jackal Jackal Familiar can't attack or block alone. 2/2
Frenetic Raptor 5RCreature — Dinosaur Beast Beasts can't block. 6/6
Underworld Cerberus 3BRCreature — Dog Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6
Anti-Magic Aura 2UEnchantment — Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
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Bonded Horncrest 3RCreature — Dinosaur Bonded Horncrest can't attack or block alone. 5/5
Ember Beast 2RCreature — Beast Ember Beast can't attack or block alone. 3/4
Tidal Terror 4UUCreature — Octopus Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 5/6
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