M:tG card similarity search
B · Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Name | Mana | Type | Text |
---|---|---|---|
Nightshade Assassin | 2BB | Creature — Human Assassin | First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1 |
Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
Noble Stand | 4W | Enchantment | Whenever a creature you control blocks, you gain 2 life. |
Eyeblight Assassin | 2B | Creature — Elf Assassin | When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. 2/2 |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Elixir of Vitality | 4 | Artifact | Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. |
Shepherd of Heroes | 4W | Creature — Angel Cleric | Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4 |
Dromar's Charm | WUB | Instant | Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn. |
An-Havva Inn | 1GG | Sorcery | You gain X plus 1 life, where X is the number of green creatures on the battlefield. |
Grim Physician | B | Creature — Zombie | When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. 1/1 |