Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightmare Incursion

5B · Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

Similar cards

Color identity:
NameManaTypeText
Defense of the Heart 3GEnchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Witch Engine 5BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4
Terramorph 3GSorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Riku of Many Paths GURLegendary Creature — Human Wizard Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. 3/3
Stoic Farmer 3WCreature — Dwarf Peasant When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Unique Charmed Pants Stickers {TK}{TK} — {T}: Add one mana of any color. {TK}{TK}{TK} — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/8
Muse Vessel 4Artifact {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
Search for Tomorrow 2GSorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Whisper Squad BCreature — Human Soldier {1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle. 1/1
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