M:tG card similarity search
2BB · Enchantment Creature — Demon
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Reverberate | RR | Instant | Copy target instant or sorcery spell. You may choose new targets for the copy. |
Twincast | UU | Instant | Copy target instant or sorcery spell. You may choose new targets for the copy. |
Mistform Mutant | 4UU | Creature — Illusion Mutant | {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4 |
Wingmantle Chaplain | 3W | Creature — Human Cleric | Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3 |
Cooperate | 2U | Instant | Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
Livio, Oathsworn Sentinel | 1W | Legendary Creature — Human Knight | {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.) 2/2 |
Wandering Archaic | 5 | Creature — Avatar | Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. 4/4 |
Symbiotic Beast | 4GG | Creature — Insect Beast | When Symbiotic Beast dies, create four 1/1 green Insect creature tokens. 4/4 |
Lucky Clover | 2 | Artifact | Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. |
Radiant Solar | 5W | Creature — Angel | Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. 3/6 |