Card Codex

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17 May 2024: Card library updated.

Nightpack Ambusher

2GG · Creature — Wolf

Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4

Similar cards

Color identity:
NameManaTypeText
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Undercellar Myconid 2GCreature — Fungus Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color. 1/2
Plague Beetle BCreature — Insect Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Havengul Laboratory Legendary Land {T}: Add {C}. {4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
Argoth, Sanctum of Nature Land Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)
Garruk, Unleashed 2GGLegendary Planeswalker — Garruk [+1]: Up to one target creature gets +3/+3 and gains trample until end of turn. [−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. [−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle." Loyalty 4
Deadbridge Goliath 2GGCreature — Insect Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 5/5
Drudge Beetle 1GCreature — Insect Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2
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Emergent Haunting 1UEnchantment At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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