Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightscape Apprentice

B · Creature — Zombie Wizard

{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Flying Carpet 4Artifact {2}, {T}: Target creature gains flying until end of turn.
Jump UInstant Target creature gains flying until end of turn.
Zephyr Charge 1UEnchantment {1}{U}: Target creature gains flying until end of turn.
Defy Gravity UInstant Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cromat WUBRGLegendary Creature — Illusion {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5
Rigging Runner RCreature — Goblin Pirate First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. 1/1
Fresh-Faced Recruit 1R/WCreature — Human Soldier As long as it's your turn, Fresh-Faced Recruit has first strike. 2/1
Atarka, World Render 5RGLegendary Creature — Dragon Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. 6/4
Fang Skulkin 2Artifact Creature — Scarecrow {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Fireshrieker 3Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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