M:tG card similarity search
2B · Creature — Zombie Wizard
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2
Name | Mana | Type | Text |
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Diregraf Horde | 4B | Creature — Zombie | When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 3/4 |
Flycatcher Giraffid | 4G | Creature — Antelope Lizard | Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. 3/5 |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Orcish Settlers | 1R | Creature — Orc | {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. 1/1 |
Sundering Titan | 8 | Artifact Creature — Golem | When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10 |
Necron Deathmark | 3BB | Artifact Creature — Necron | Flash Synaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards. 5/3 |
Snapback | 1U | Instant | You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand. |
Recalibrate | 1U | Instant | Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. |
Summon the School | 3W | Tribal Sorcery — Merfolk | Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |
Squirrel Sanctuary | G | Enchantment | When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand. |