M:tG card similarity search
2B · Creature — Zombie Wizard
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2
Name | Mana | Type | Text |
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Mesmeric Fiend | 1B | Creature — Nightmare Horror | When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. 1/1 |
Barrel Down Sokenzan | 2R | Instant — Arcane | Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. |
Felidar Cub | 1W | Creature — Cat Beast | Sacrifice Felidar Cub: Destroy target enchantment. 2/2 |
Arsenal Thresher | 2W/BU | Artifact Creature — Construct | As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. 2/2 |
Aether Membrane | 1RR | Creature — Wall | Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
Distorting Wake | XUUU | Sorcery | Return X target nonland permanents to their owners' hands. |
Damning Verdict | 3WW | Sorcery | Destroy all creatures with no counters on them. |
Leyline Phantom | 4U | Creature — Illusion | When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5 |
Wall of Tears | 1U | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. 0/4 |
Canyon Slough | Land — Swamp Mountain | ({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) |