Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightshade Assassin

2BB · Creature — Human Assassin

First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1

Similar cards

Color identity:
NameManaTypeText
Sphinx of the Steel Wind 5WUBArtifact Creature — Sphinx Flying, first strike, vigilance, lifelink, protection from red and from green 6/6
Unicycle 2Artifact — Equipment Vehicle First strike, haste Equipped creature has first strike and haste. Equip {1} Crew 1 3/1
Vectis Agents 3UBArtifact Creature — Human Rogue {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3
Port Town Land As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
Fencer's Magemark 2REnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
Fungal Infection BInstant Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Master of Arms 2WCreature — Human Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2
It That Rides as One Creature — Eldrazi Horror First strike, trample, lifelink 4/4
Shineshadow Snarl Land As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}.
Deepwater Hypnotist 1UCreature — Merfolk Wizard Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1
Page 77