Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightshade Peddler

1G · Creature — Human Druid

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. 1/1

Similar cards

Color identity:
NameManaTypeText
Castle Raptors 4WCreature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3
Snapsail Glider 3Artifact Creature — Construct Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts. 2/2
Gate Hound 2WCreature — Dog Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1
Singer of Swift Rivers 1GUCreature — Merfolk Shaman Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. 3/2
Renegade Firebrand 2RCreature — Human Warrior As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/2
Shadow-Rite Priest 1BCreature — Human Cleric Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. 2/2
Disciple of Law 1WCreature — Human Cleric Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Havengul Skaab 5UCreature — Zombie Horror Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. 4/5
Swimmer in Nightmares 2UCreature — Nightmare Merfolk Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. 1/4
Tenza, Godo's Maul 3Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 73