M:tG card similarity search
4B · Creature — Nightstalker
Nightstalker Engine's power is equal to the number of creature cards in your graveyard. */3
Name | Mana | Type | Text |
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Elvish House Party | 4GG | Creature — Elf Rogue | Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. */* |
Dauntless Dourbark | 3G | Creature — Treefolk Warrior | Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */* |
Control Win Condition | 4UU | Creature — Whale | This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.) */* |
Consuming Aberration | 3UB | Creature — Horror | Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */* |
Tishana, Voice of Thunder | 5GU | Legendary Creature — Merfolk Shaman | Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. */* |
Duggan, Private Detective | 2GU | Legendary Creature — Human Detective | Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. */* |
Overbeing of Myth | G/UG/UG/UG/UG/U | Creature — Spirit Avatar | Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* |
Sharpshooter Elf | 2G | Creature — Elf Ranger | Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. */2 |
Adamaro, First to Desire | 1RR | Legendary Creature — Spirit | Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. */* |
Haunting Apparition | 1UB | Creature — Spirit | Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2 |