Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightveil Predator

UUBB · Creature — Vampire

Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3

Similar cards

Color identity:
NameManaTypeText
Parasitic Strix 2UArtifact Creature — Bird Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. 2/2
Scavenged Brawler 6Artifact Creature — Construct Flying, vigilance, trample, lifelink {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. 4/4
Vodalian Knights 1UUCreature — Merfolk Knight First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2
Leonin Bladetrap 3Artifact Flash (You may cast this spell any time you could cast an instant.) {2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
Burdened Aerialist 2UCreature — Human Pirate When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn. 3/1
Angler Drake 4UUCreature — Drake Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4
Harrier Griffin 5WCreature — Griffin Flying At the beginning of your upkeep, tap target creature. 3/3
Arbor Colossus 2GGGCreature — Giant Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls. 6/6
Foul Rebirth 2BSorcery — Adventure Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Raging River RREnchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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