M:tG card similarity search
1WU · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
Name | Mana | Type | Text |
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Overgrown Arch | 1G | Creature — Plant Wall | Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 0/4 |
Starving Revenant | 2BB | Creature — Spirit Horror | When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. 4/4 |
Emergency Powers | 5WU | Instant | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield. |
Primal Beyond | Land | As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. | |
Snake of the Golden Grove | 4G | Creature — Snake | Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. 4/4 |
Witness the End | 3B | Sorcery | Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life. |
Kwain, Itinerant Meddler | WU | Legendary Creature — Rabbit Wizard | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3 |
Misfortune's Gain | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Path of Peace | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Dawnglow Infusion | XG/W | Sorcery | You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.) |