M:tG card similarity search
2R · Creature — Goblin
Reach (This creature can block creatures with flying.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Seismic Elemental | 3RR | Creature — Elemental | When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4 |
| Akiri, Fearless Voyager | 1RW | Legendary Creature — Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3 |
| Graveblade Marauder | 2B | Creature — Human Warrior | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. 1/4 |
| Izzet Polarizer | UR | Creature — Viashino Wizard | When Izzet Polarizer dies, conjure a card named Ionize or a card named Electrolyze into your hand. (Your choice is not revealed to other players.) 2/1 |
| Aven Warhawk | 4W | Creature — Bird Soldier | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying 2/2 |
| Korlash, Heir to Blackblade | 2BB | Legendary Creature — Zombie Warrior | Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle. */* |
| Lae'zel, Primal Warrior | 3GW | Legendary Creature — Gith Warrior | Double strike When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. 3/6 |
| Storm Entity | 1R | Creature — Elemental | Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1 |
| Shadow Puppeteers | 6U | Creature — Faerie Wizard | Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4 |
| Talons of Wildwood | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Return Talons of Wildwood from your graveyard to your hand. |