M:tG card similarity search
2U · Creature — Human Rogue
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Council's Deliberation | 1U | Instant | Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. |
Lupine Prototype | 2 | Artifact Creature — Wolf Construct | Lupine Prototype can't attack or block unless a player has no cards in hand. 5/5 |
Spear Spewer | R | Creature — Goblin Warrior | Defender {T}: Spear Spewer deals 1 damage to each player. 0/2 |
Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |
Okk | 1R | Creature — Goblin | Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. 4/4 |
Intet, the Dreamer | 3GUR | Legendary Creature — Dragon | Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. 6/6 |
Kerblam! Warehouse | Plane — Kandoka | Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target." | |
Bower Passage | 1G | Enchantment | Creatures with flying can't block creatures you control. |
Eye of Singularity | 3W | World Enchantment | When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |