Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nimbleclaw Adept

3U · Creature — Dragon Wizard

Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. 2/3

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Color identity:
NameManaTypeText
Seismic Shift 3RSorcery Destroy target land. Up to two target creatures can't block this turn.
Crush of Tentacles 4UUSorcery Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Forbidden Ritual 2BBSorcery Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.
Dream Cache 2USorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
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Moritte of the Frost 2GUULegendary Snow Creature — Shapeshifter Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. 0/0
Great Oak Guardian 5GCreature — Treefolk Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. 4/5
Academy Drake 2UCreature — Drake Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. 2/2
Base Camp Land Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Song of Creation 1GUREnchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
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