M:tG card similarity search
2 · Artifact
When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
Name | Mana | Type | Text |
---|---|---|---|
Timbermare | 3G | Creature — Elemental Horse | Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5 |
Patient Turtle | 2GG | Creature — Turtle | Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. 3/3 |
Firecat Blitz | XRR | Sorcery | Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Sower of Temptation | 2UU | Creature — Faerie Wizard | Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2 |
Harsh Mentor | 1R | Creature — Human Cleric | Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. 2/2 |
Stalwarts of Osgiliath | 4W | Creature — Human Soldier | When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. 4/3 |
Charming Scoundrel | 1R | Creature — Human Rogue | Haste When Charming Scoundrel enters the battlefield, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control. 1/1 |
Deconstruct | 2G | Sorcery | Destroy target artifact. Add {G}{G}{G}. |
Persuasive Interrogators | 4BB | Creature — Gorgon Detective | When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6 |
Battle Display | R | Sorcery — Adventure | Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) |