M:tG card similarity search
· Land
{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
Name | Mana | Type | Text |
---|---|---|---|
Leyline of Vitality | 2GG | Enchantment | If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. |
Subjugator Angel | 4WW | Creature — Angel | Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. 4/3 |
Securitron Squadron | 1W | Artifact Creature — Robot | Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2 |
Talus Paladin | 3W | Creature — Human Knight Ally | Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. 2/3 |
Lay Down Arms | W | Sorcery | Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. |
On the Job | 2WW | Instant | Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Primal Empathy | 1GU | Enchantment | At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
Parasitic Implant | 3B | Enchantment — Aura | Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token. |
Serpent's Soul-Jar | 2B | Artifact | Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. |
Blood-Cursed Knight | 1WB | Creature — Vampire Knight | As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |