M:tG card similarity search
· Land
{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
Name | Mana | Type | Text |
---|---|---|---|
Tangle | 1G | Instant | Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |
Kaima, the Fractured Calm | 2RG | Legendary Creature — Spirit | At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) 3/3 |
Klothys's Design | 5G | Sorcery | Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) |
Nimble Mongoose | G | Creature — Mongoose | Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
Markov Retribution | 2R | Sorcery | Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature. |
Topdeck the Halls | 3RW | Enchantment | Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game. |
Resolute Rejection | 1W | Instant | Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it. Cycling {2} |
Steadfast Sentinel | 3W | Creature — Human Cleric | Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3 |
Surrakar Spellblade | 1UU | Creature — Surrakar | Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. 2/1 |
School of Piranha | 1U | Creature — Fish | At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3 |