M:tG card similarity search
2U · Enchantment Creature — Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying. 2/2
Name | Mana | Type | Text |
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Fang Dragon | 5RR | Creature — Dragon | Flying 6/3 |
Young Blue Dragon | 4U | Creature — Dragon | Flying 3/3 |
Timeless Dragon | 3WW | Creature — Dragon | Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) 5/5 |
Javelin of Lightning | 1R | Artifact — Equipment | Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Tethered Griffin | W | Creature — Griffin | Flying When you control no enchantments, sacrifice Tethered Griffin. 2/3 |
Steal Enchantment | UU | Enchantment — Aura | Enchant enchantment You control enchanted enchantment. |
Auriok Sunchaser | 1W | Creature — Human Soldier | Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. 1/1 |
Saving Grace | 1W | Enchantment — Aura | Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3. |
Elvish Champion | 1GG | Creature — Elf | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |
Faerie Dragon | 2GG | Summon Dragon | Flying {1}{G}{G}: Play a random effect. 1/3 |