Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nimbus of the Isles

4U · Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3

Similar cards

Color identity:
NameManaTypeText
Loyal Gyrfalcon 3WCreature — Bird Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. 3/3
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Loyal Pegasus WCreature — Pegasus Flying Loyal Pegasus can't attack or block alone. 2/1
Ground Rift RSorcery Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Fog Elemental 2UCreature — Elemental Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. 4/4
Mulldrifter 4UCreature — Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Ezrim, Agency Chief 1WWUULegendary Creature — Archon Detective Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5
Lightkeeper of Emeria 3WCreature — Angel Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. 2/4
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Eccentric Apprentice 2UCreature — Tiefling Wizard Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2
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