M:tG card similarity search
1WW · Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game.
Name | Mana | Type | Text |
---|---|---|---|
Captain's Maneuver | XRW | Instant | The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead. |
Struggle for Sanity | 2BB | Sorcery | Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard. |
Cyclical Evolution | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Arixmethes, Slumbering Isle | 2GU | Legendary Creature — Kraken | Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12 |
Cinderhaze Wretch | 4B | Creature — Elemental Shaman | {T}: Target player discards a card. Activate only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. 3/2 |
Ire of Kaminari | 3R | Instant — Arcane | Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard. |
Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |
Questing Beast | 2GG | Legendary Creature — Beast | Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. 4/4 |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
Ajani's Aid | 2GW | Enchantment | When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle. Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. |