M:tG card similarity search
2U · Creature — Fox Spirit
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. 2/2
Name | Mana | Type | Text |
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Bellowing Aegisaur | 5W | Creature — Dinosaur | Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. 3/5 |
Frantic Salvage | 3W | Instant | Put any number of target artifact cards from your graveyard on top of your library. Draw a card. |
Obelisk of Alara | 6 | Artifact | {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker. {1}{G}, {T}: Target creature gets +4/+4 until end of turn. |
Tormentor's Trident | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and attacks each combat if able. Equip {3} |
Inspired Sprite | 3U | Creature — Faerie Wizard | Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. 2/2 |
Unfulfilled Desires | 1UB | Enchantment | {1}, Pay 1 life: Draw a card, then discard a card. |
Sphinx of Magosi | 3UUU | Creature — Sphinx | Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 |
Finest Hour | 2GWU | Enchantment | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. |
Cavalier of Flame | 2RRR | Creature — Elemental Knight | {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5 |
Eidolon of Rhetoric | 2W | Enchantment Creature — Spirit | Each player can't cast more than one spell each turn. 1/4 |