Card Codex

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17 May 2024: Card library updated.

Ninja of the New Moon

3BB · Creature — Spirit Ninja

Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) 6/3

Similar cards

Color identity:
NameManaTypeText
Sokenzan, Crucible of Defiance Legendary Land {T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Fire-Omen Crane 3RRCreature — Bird Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. 3/3
Myojin of Seeing Winds 7UUULegendary Creature — Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Wall of Brambles 2GCreature — Plant Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. 2/3
Wall of Pine Needles 3GCreature — Plant Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. 3/3
Essence Flux UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Vengeful Ancestor 2RRCreature — Spirit Dragon Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Myojin of Grim Betrayal 5BBBLegendary Creature — Spirit Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. 5/2
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