Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nirkana Assassin

2B · Creature — Vampire Assassin Ally

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/3

Similar cards

Color identity:
NameManaTypeText
Shriekdiver 2BCreature — Zombie Bird Warrior Flying {1}: Shriekdiver gains haste until end of turn. 2/1
Aphotic Wisps BInstant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Subversion 3BBEnchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Grishnákh, Brash Instigator 2RLegendary Creature — Goblin Soldier When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1
Bushmeat Poacher 3BCreature — Human Soldier {1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card. 2/4
Iizuka the Ruthless 3RRLegendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3
Zenith Seeker 3UCreature — Bird Wizard Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2
Bloodsworn Squire 3BCreature — Vampire Soldier {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) 3/3
Demoralize 2RInstant All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Page 73