M:tG card similarity search
4BB · Creature — Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Tenacity | 3W | Instant | Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
An-Havva Township | Land | {T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}. | |
Aysen Abbey | Land | {T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}. | |
Castle Sengir | Land | {T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}. | |
Koskun Keep | Land | {T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}. | |
Wizards' School | Land | {T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}. | |
True-Faith Censer | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Underdome | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs. | |
Blood Lust | 1R | Instant | If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |
Karametra's Blessing | W | Instant | Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |