Card Codex

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17 May 2024: Card library updated.

Nissa's Defeat

2G · Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Similar cards

Color identity:
NameManaTypeText
Mycologist 1WCreature — Human Druid At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life. 0/2
Spiteful Visions 2B/RB/REnchantment At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Helldozer 3BBBCreature — Zombie Giant {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. 6/5
Underworld Hermit 4BBCreature — Human Peasant When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3
Avalanche X2RRSorcery Destroy X target snow lands.
Safehold Elite 1G/WCreature — Elf Scout Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Orzhova Plane — Ravnica When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.
Curse of Verbosity 2UEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Spinal Graft 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Exterminatus 5WBSorcery Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
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