M:tG card similarity search
2G · Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Glademuse | 2G | Creature — Beast | Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4 |
Treasure Cove | Land | (Transforms from Treasure Map.) {T}: Add {C}. {T}, Sacrifice a Treasure: Draw a card. | |
Vilespawn Spider | GU | Creature — Spider | Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) {2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. 2/3 |
Utopia Mycon | G | Creature — Fungus | At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color. 0/2 |
Sosuke's Summons | 2G | Sorcery | Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. |
Illusory Ambusher | 4U | Creature — Cat Illusion | Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. 4/1 |
Conclave Guildmage | GW | Creature — Elf Cleric | {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2 |
Ezuri's Predation | 5GGG | Sorcery | For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. |
Oko, the Ringleader | 2GU | Legendary Planeswalker — Oko | At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. [+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. [−1]: Create a 3/3 green Elk creature token. [−5]: For each other nonland permanent you control, create a token that's a copy of that permanent. Loyalty 3 |
Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |