Card Codex

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17 May 2024: Card library updated.

Nissa's Defeat

2G · Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Similar cards

Color identity:
NameManaTypeText
Take Vengeance 1WSorcery Destroy target tapped creature.
Rip the Seams 2WInstant — Adventure Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
Vengeance 3WSorcery Destroy target tapped creature.
Turn to Dust GInstant Destroy target Equipment. Add {G}.
Two Streams Facility Plane — Apalapucia Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
Cloudchaser Kestrel 1WWCreature — Bird Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. {W}: Target permanent becomes white until end of turn. 2/2
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
Peace and Quiet 1WInstant Destroy two target enchantments.
Dwarven Miner 1RCreature — Dwarf {2}{R}, {T}: Destroy target nonbasic land. 1/2
Blitz of the Thunder-Raptor 1RInstant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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