Card Codex

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17 May 2024: Card library updated.

Nissa's Defeat

2G · Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Similar cards

Color identity:
NameManaTypeText
Desolation Giant 2RRCreature — Giant Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. 3/3
Curator's Ward 2UEnchantment — Aura Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Searing Blaze RRInstant Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Wolfkin Bond 4GEnchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
Shaleskin Plower 3RCreature — Beast Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land. 3/2
Relic Crush 4GInstant Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Airborne Aid 3USorcery Draw a card for each Bird on the battlefield.
Coalborn Entity 4RCreature — Elemental {2}{R}: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker. 4/4
Fungal Rebirth 2GInstant Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Child of the Pack 2RGCreature — Human Werewolf {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
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