M:tG card similarity search
3G · Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Echoing Calm | 1W | Instant | Destroy target enchantment and all other enchantments with the same name as that enchantment. |
Timid Drake | 2U | Creature — Drake | Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. 3/3 |
Recalibrate | 1U | Instant | Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. |
Consign to Dream | 2U | Instant | Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. |
Bull Elephant | 3G | Creature — Elephant | When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. 4/4 |
Skola Grovedancer | 1G | Enchantment Creature — Satyr Druid | Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2 |
C.A.M.P. | 3 | Artifact — Fortification | Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) |
Blinkmoth Nexus | Land | {T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. | |
Dramatic Rescue | WU | Instant | Return target creature to its owner's hand. You gain 2 life. |
Cut the Tethers | 2UU | Sorcery | For each Spirit, return it to its owner's hand unless that player pays {3}. |