M:tG card similarity search
3G · Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Diplomatic Immunity | 1U | Enchantment — Aura | Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud. |
Carapace | G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. |
Thrull Retainer | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. |
Opal Acrolith | 2W | Enchantment | Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. |
Maggot Therapy | 2B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/-2. |
Skophos Maze-Warden | 3R | Creature — Minotaur Warrior | {1}: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) 3/4 |
Destructive Flow | BRG | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |
Replenish | 3W | Sorcery | Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) |
Crash of Rhino Beetles | 4G | Creature — Insect | Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. 5/5 |
Serendib Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. 5/6 |