M:tG card similarity search
3G · Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
Trench Behemoth | 5UU | Creature — Kraken | Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. 7/7 |
Devastation | 5RR | Sorcery | Destroy all creatures and lands. |
Icebreaker Kraken | 10UU | Snow Creature — Kraken | This spell costs {1} less to cast for each snow land you control. When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand. 8/8 |
Sundering Titan | 8 | Artifact Creature — Golem | When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10 |
Conviction | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. |
Viscerid Armor | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. |
Primal Adversary | 2G | Creature — Wolf | Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3 |
Ignition Team | 5RR | Creature — Goblin Warrior | Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0 |
Necromancer's Magemark | 2B | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |