M:tG card similarity search
3G · Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Devour in Flames | 2R | Sorcery | As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
Gift of Immortality | 2W | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. |
Steal Enchantment | UU | Enchantment — Aura | Enchant enchantment You control enchanted enchantment. |
Seismic Spike | 2RR | Sorcery | Destroy target land. Add {R}{R}. |
Upheaval | 4UU | Sorcery | Return all permanents to their owners' hands. |
Kaya's Ghostform | B | Enchantment — Aura | Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
Destroy the Evidence | 4B | Sorcery | Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. |
Rock Jockey | 2R | Creature — Goblin | You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3 |
Tail the Suspect | GU | Sorcery — Adventure | Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |