Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nivix Cyclops

1UR · Creature — Cyclops

Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. 1/4

Similar cards

Color identity:
NameManaTypeText
Ravaging Blaze XRRInstant Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
Will, Scion of Peace 1WULegendary Creature — Human Wizard Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. 2/4
Elmar, Ulvenwald Informant 1RGLegendary Creature — Human Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 3/2
Barreling Attack 2RRInstant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Spellpyre Phoenix 3RRCreature — Phoenix Flying When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand. 4/2
Sunhome Enforcer 2RWCreature — Giant Soldier Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Blood Frenzy 1RInstant Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Kird Ape RCreature — Ape Kird Ape gets +1/+2 as long as you control a Forest. 1/1
Page 190