Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

No Mercy

2BB · Enchantment

Whenever a creature deals damage to you, destroy it.

Similar cards

Color identity:
NameManaTypeText
Deep-Fried Plague Myr Stickers {TK}{TK} — Whenever this creature attacks, scry 1. {TK}{TK}{TK} — Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment. {TK}{TK}{TK} — 4/5 {TK}{TK}{TK}{TK} — 8/4
Wall of Souls 1BCreature — Wall Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. 0/4
Dwarven Demolition Team 2RCreature — Dwarf {T}: Destroy target Wall. 1/1
Triumphant Chomp RSorcery Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Phage the Untouchable 3BBBBLegendary Creature — Avatar Minion When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. 4/4
Raking Canopy 1GGEnchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Dingus Staff 4Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
The Sea Devils 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
Steadfast Armasaur 3WCreature — Dinosaur Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3
Hunter's Edge 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
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