Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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2W · Instant

Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Reverent Hunter 2GCreature — Human Archer When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/1
Immersturm Plane — Valla Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Necromancer's Magemark 2BEnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
Sakashima's Will 3USorcery Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
By Invitation Only 3WWSorcery Choose a number between 0 and 13. Each player sacrifices that many creatures.
Decimator Beetle 3BGCreature — Insect When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. 4/5
Fanatical Devotion 2WEnchantment Sacrifice a creature: Regenerate target creature.
Galloping Lizrog 3GUCreature — Frog Lizard Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. 3/3
Conjurer's Closet 5Artifact At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Adventurers' Guildhouse Land Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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