Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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2W · Instant

Any number of target creatures you control phase out. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Wing Puncture GInstant Target creature you control deals damage equal to its power to target creature with flying.
Bronze Guardian 4WArtifact Creature — Golem Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control. */5
Rites of Initiation RInstant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Band Together 2GInstant Up to two target creatures you control each deal damage equal to their power to another target creature.
Some Disassembly Required BEnchantment {B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Skyhunter Strike Force 2WCreature — Cat Knight Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2
Overgrown Battlement 1GCreature — Wall Defender {T}: Add {G} for each creature you control with defender. 0/4
Stone Haven Outfitter 1WCreature — Kor Artificer Ally Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. 2/2
Geode Grotto Land — Cave (Transforms from Dowsing Device.) {T}: Add {R}. {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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