Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

No Witnesses

2WW · Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Similar cards

Color identity:
NameManaTypeText
Cleansing Ray 1WSorcery Choose one — • Destroy target Vampire. • Destroy target enchantment.
Gideon Jura 3WWLegendary Planeswalker — Gideon [+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Loyalty 6
Ravaging Horde 3RRCreature — Human Soldier When Ravaging Horde enters the battlefield, destroy target land. 3/3
Ezuri's Predation 5GGGSorcery For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Risky Move 3RRREnchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Exterminatus 5WBSorcery Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Cavalier of Night 2BBBCreature — Elemental Knight Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield. 4/5
Clamor Shaman 2RCreature — Goblin Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1
Black Dragon 5BBCreature — Dragon Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4
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