M:tG card similarity search
3W · Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Majestic Heliopterus | 3W | Creature — Dinosaur | Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. 2/2 |
Marisi's Twinclaws | 2R/WG | Creature — Cat Warrior | Double strike 2/4 |
Placid Rottentail | G | Creature — Fungus Rabbit | Vigilance {2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. 1/1 |
Bloodbraid Marauder | 1R | Creature — Human Berserker | Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
Herd Gnarr | 3G | Creature — Beast | Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2 |
Armory Guard | 3W | Creature — Giant Soldier | Armory Guard has vigilance as long as you control a Gate. 2/5 |
Gavony | Plane — Innistrad | All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn. | |
Kulrath Knight | 3B/RB/R | Creature — Elemental Knight | Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. 3/3 |
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
Squad Captain | 4W | Creature — Human Soldier | Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2 |