M:tG card similarity search
1GW · Creature — Cat
{1}: Noble Panther gains first strike until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Vampire Aristocrat | 2B | Creature — Vampire Rogue Noble | Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 2/2 |
Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |
Morale | 1WW | Instant | Attacking creatures get +1/+1 until end of turn. |
Trumpet Blast | 2R | Instant | Attacking creatures get +2/+0 until end of turn. |
Mirror Entity | 2W | Creature — Shapeshifter | Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. 1/1 |
Rootwater Thief | 1U | Creature — Merfolk Rogue | {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2 |
Reaper of Night | 5BB | Creature — Specter | Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5 |
Ashnod's Intervention | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." |
Mobile Fort | 4 | Artifact Creature — Wall | Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |
Walking Wall | 4 | Artifact Creature — Wall | Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |