Card Codex

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17 May 2024: Card library updated.

Noble Purpose

3WW · Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Similar cards

Color identity:
NameManaTypeText
Half-Kitten, Half- Creature — Cat Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+2
Fog of War 2GInstant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
Dazzling Reflection 1WInstant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Searing Meditation 1RWEnchantment Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Aragorn and Arwen, Wed 4GWLegendary Creature — Human Elf Noble Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6
Loyal Subordinate 2BCreature — Zombie Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. 3/1
Malcolm, Alluring Scoundrel 1ULegendary Creature — Siren Pirate Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. 2/1
Mangara's Equity 1WWEnchantment As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Nature's Way 1GSorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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