M:tG card similarity search
2W · Enchantment
{1}{W}: Target creature gains first strike until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dwarven Grunt | R | Creature — Dwarf | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
| Scab-Clan Charger | 3G | Creature — Centaur Warrior | Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4 |
| Go for Blood | 1R | Sorcery | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.) |
| Predator's Rapport | 2G | Instant | Choose target creature you control. You gain life equal to that creature's power plus its toughness. |
| Taranika, Akroan Veteran | 1WW | Legendary Creature — Human Soldier | Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. 3/3 |
| Ember-Eye Wolf | 1R | Creature — Wolf | Haste {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. 1/2 |
| Witherscale Wurm | 4GG | Creature — Wurm | Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. 9/9 |
| Crown of Ascension | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. |
| Aura Finesse | U | Instant | Attach target Aura you control to target creature. Draw a card. |
| Veil of Summer | G | Instant | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |