M:tG card similarity search
4 · Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Complete Disregard | 2B | Instant | Devoid (This card has no color.) Exile target creature with power 3 or less. |
| Magnetic Mountain | 1RR | Enchantment | Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures. |
| Thelon's Curse | GG | Enchantment | Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures. |
| Trapfinder's Trick | 1U | Sorcery | Target player reveals their hand and discards all Trap cards. |
| Marisi, Breaker of the Coil | 1RGW | Legendary Creature — Cat Warrior | Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4 |
| Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
| Stingerback Terror | 2RR | Creature — Scorpion Dragon | Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 7/7 |
| Liar's Pendulum | 1 | Artifact | {2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. |
| Dawnglare Invoker | 2W | Creature — Kor Wizard | Flying {8}: Tap all creatures target player controls. 2/1 |
| Afflicted Deserter | 3R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. 3/2 |