Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Noetic Scales

4 · Artifact

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Similar cards

Color identity:
NameManaTypeText
Complete Disregard 2BInstant Devoid (This card has no color.) Exile target creature with power 3 or less.
Magnetic Mountain 1RREnchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Thelon's Curse GGEnchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Trapfinder's Trick 1USorcery Target player reveals their hand and discards all Trap cards.
Marisi, Breaker of the Coil 1RGWLegendary Creature — Cat Warrior Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Stingerback Terror 2RRCreature — Scorpion Dragon Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 7/7
Liar's Pendulum 1Artifact {2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Dawnglare Invoker 2WCreature — Kor Wizard Flying {8}: Tap all creatures target player controls. 2/1
Afflicted Deserter 3RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. 3/2
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