M:tG card similarity search
4 · Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Solitary Hunter | 3G | Creature — Human Warrior Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. 3/4 |
| Tormented Pariah | 3R | Creature — Human Warrior Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. 3/2 |
| Ovalchase Daredevil | 3B | Creature — Human Pilot | Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. 4/2 |
| Wild Leotau | 2GG | Creature — Cat | At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. 5/4 |
| Knowledge Is Power | 3WU | Enchantment | Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. |
| Stasis Snare | 1WW | Enchantment | Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) |
| Hungry Mist | 2GG | Creature — Elemental | At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. 6/2 |
| Cecily, Haunted Mage | 1UBR | Legendary Creature — Human Wizard | Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.) 3/5 |
| Look at Me, I'm R&D | 2W | Enchantment | As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. |
| Hermit of the Natterknolls | 2G | Creature — Human Werewolf | Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3 |