M:tG card similarity search
1U/RU/R · Creature — Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mark for Death | 3R | Sorcery | Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. |
Sandstorm Verge | Land — Desert | {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. | |
You Come to a River | 1U | Instant | Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
Horde Ambusher | 1R | Creature — Human Berserker | Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn. 2/2 |
Vines of Vastwood | G | Instant | Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn. |
Heated Debate | 2R | Instant | This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. |
Fry | 1R | Instant | This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue. |
Clamor Shaman | 2R | Creature — Goblin Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1 |
Grotesque Hybrid | 4B | Creature — Zombie | Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3 |
Ethereal Whiskergill | 3U | Creature — Elemental | Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3 |