M:tG card similarity search
2U/RU/R · Creature — Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Cosmic Intervention | 3W | Instant | If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Fearless Fledgling | 1W | Creature — Griffin | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. 1/1 |
| Balduvian Horde | 2RR | Creature — Human Barbarian | When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5 |
| Pillaging Horde | 2RR | Creature — Human Barbarian | When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5 |
| Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
| Temple of the Dragon Queen | Land | As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
| Minion's Return | 2B | Enchantment — Aura | Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control. |
| Fortified Beachhead | Land | As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn. | |
| Eye of Singularity | 3W | World Enchantment | When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
| Borderland Ranger | 2G | Creature — Human Scout Ranger | When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2/2 |