M:tG card similarity search
1RR · Legendary Creature — Kobold Shaman
Dragon spells you cast cost {1} less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying. 3/3
Name | Mana | Type | Text |
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Hunter's Mark | 3G | Instant | This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. |
Hour of Revelation | 3WWW | Sorcery | This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents. |
Defiler of Flesh | 2BB | Creature — Phyrexian Horror | Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. 4/4 |
Vertex Paladin | Creature — Angel Knight | Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */* | |
Aerial Formation | U | Instant | Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn. |
Visions of Ruin | 3R | Sorcery | Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Igneous Elemental | 4RR | Creature — Elemental | This spell costs {2} less to cast if there is a land card in your graveyard. When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature. 4/3 |
Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Mobilized District | Land | {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. | |
Halcyon Glaze | 1UU | Enchantment | Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn. |